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Clash of Clans upgrade priority

Clash of Clans upgrade priority in one line: upgrade what makes everything else faster first, so the Laboratory, army capacity, Clan Castle and heroes, then new buildings and splash defences. Below: why, and what is new at every Town Hall.

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The short answer

After a new Town Hall, upgrade whatever makes everything else faster first: the Laboratory, then your army capacity and Clan Castle, then heroes, and keep heroes going the whole time. New buildings and splash defences come next, traps fill the gaps, and walls take your spare resources. The rest of this page explains why, and lists exactly what changes at each Town Hall from 10 to 18 using numbers from the game files.

Upgrade order after a new Town Hall

  1. Laboratory, on day one. Research is one-at-a-time and it is the only queue you can't add workers to. Start the Lab upgrade the moment the Town Hall finishes, and never let it sit idle.
  2. Army: Army Camps, Clan Castle, Spell Factories. More housing space and a bigger Clan Castle make every single attack stronger, which means more loot for everything else. They are short upgrades compared with defences.
  3. Heroes, non-stop. Heroes are the longest chains in the game. A hero that falls behind is the most common reason a Town Hall drags on. Keep at least one, ideally two, upgrading at all times.
  4. Storages (only if you need them). Upgrade storages when the next upgrade costs more than you can hold. Otherwise they can wait.
  5. New buildings and splash defences. Anything new at your Town Hall starts at level 1 and gives the biggest jump in defence per day of builder time. Splash and area defences stop more attacks than single-target ones.
  6. Point defences and traps. Traps are cheap and quick, so use them to fill builder gaps between long upgrades. Point defences come after the big splash damage.
  7. Walls with whatever is left. Walls are instant and don't need a builder, so they soak up spare Gold or Elixir when every builder is busy.

Why this order works

Think of your village as three production lines: builders, the Laboratory and the Pet House. Builders can be multiplied (five huts, B.O.B as a sixth, the Apprentice), the other two cannot. So the Lab and Pet House set a minimum time for every Town Hall, and you want them running from the first hour.

Builders are the opposite problem: you have lots of them, but the jobs are very uneven. A single hero chain can be longer than every defence combined. If you leave the longest chains until the end, one builder finishes weeks after the others. Starting the longest jobs first keeps all builders finishing at roughly the same time. Our upgrade planner does this calculation for your own levels.

Offence before defence is about loot. Every attack you win pays for upgrades, and a stronger army wins more often. Defences only matter when you are attacked, and at higher Town Halls most bases get three-starred by strong attackers anyway.

Adjust it to how you play

  • Farmers: Move storages and Gold Mines/Collectors earlier, keep your army cheap and fast to train, and push walls whenever you are close to full storage.
  • War and CWL players: Move heroes, Clan Castle, Eagle Artillery, Scattershots and your Town Hall's newest defences earlier. Matchmaking weights offence, so a rushed defence hurts less than a rushed army.
  • Trophy pushers: Prioritise hero levels and the defences that protect your Town Hall core. Legend League attacks reward strong heroes above everything else.

What changes at each Town Hall

For every Town Hall from 10 to 18: what is new, what gets higher caps, and how long it takes. Times are totals of every upgrade, from "previous Town Hall maxed" to "this Town Hall maxed", before any boosts.

Town Hall 10 upgrade priority

Builders: 118d 7h of building work plus 57d 10h of hero upgrades. Laboratory: 66d 12h. The longest single builder chain is the Barbarian King (23d 18h), so start it in your first week. New at TH10: Inferno Tower.

Heroes

  • Barbarian King: level 30 → 40
  • Archer Queen: level 30 → 40
  • Minion Prince: level 10 → 20

Defences

  • Cannon: level 11 → 13 (+1 more)
  • Archer Tower: level 11 → 13 (+1 more)
  • Wizard Tower: level 7 → 9
  • Air Defense: level 7 → 8
  • Mortar: level 7 → 8
  • Hidden Tesla: level 7 → 8
  • X-Bow: level 3 → 4 (+1 more)
  • Inferno Tower: new, up to level 3
  • Air Sweeper: level 5 → 6
  • Bomb Tower: level 3 → 4 (+1 more)

Traps

  • Bomb: level 6 → 7
  • Spring Trap: level 4 → 5
  • Air Bomb: level 4 → 4 (+1 more)
  • Giant Bomb: level 3 → 4 (+1 more)
  • Seeking Air Mine: level 2 → 3 (+1 more)
  • Skeleton Trap: level 3 → 4 (+1 more)

Army buildings

  • Army Camp: level 7 → 8
  • Barracks: level 11 → 12
  • Laboratory: level 7 → 8
  • Clan Castle: level 5 → 6
  • Spell Factory: level 4 → 5
  • Dark Barracks: level 6 → 7
  • Dark Spell Factory: level 4 → 5
  • Blacksmith: level 2 → 3
  • Hero Hall: level 3 → 4

Resources

  • Elixir Collector: level 12 → 13
  • Gold Mine: level 12 → 13
  • Dark Elixir Drill: level 6 → 7

Troops

  • Barbarian: level 6 → 7
  • Archer: level 6 → 7
  • Goblin: level 6 → 7
  • Giant: level 6 → 7
  • Wall Breaker: level 5 → 6
  • Wizard: level 6 → 7
  • Dragon: level 4 → 5
  • P.E.K.K.A: level 4 → 6
  • Minion: level 5 → 6
  • Hog Rider: level 5 → 6
  • Valkyrie: level 4 → 5
  • Golem: level 4 → 5
  • Witch: level 2 → 3
  • Lava Hound: level 2 → 3
  • Bowler: level 1 → 2
  • Baby Dragon: level 2 → 4
  • Miner: level 1 → 3

Spells

  • Lightning Spell: level 6 → 7
  • Healing Spell: level 6 → 7
  • Jump Spell: level 2 → 3
  • Freeze Spell: level 2 → 5
  • Poison Spell: level 3 → 4
  • Earthquake Spell: level 3 → 4
  • Haste Spell: level 2 → 4
  • Clone Spell: level 1 → 3
  • Skeleton Spell: level 1 → 3
  • Bat Spell: level 1 → 3

Town Hall 11 upgrade priority

Builders: 168d 8h of building work plus 86d 20h of hero upgrades. Laboratory: 87d 12h. The longest single builder chain is the Barbarian King (30d), so start it in your first week. New at TH11: Eagle Artillery, Tornado Trap, Grand Warden.

Heroes

  • Barbarian King: level 40 → 50
  • Archer Queen: level 40 → 50
  • Grand Warden: new, up to level 20
  • Minion Prince: level 20 → 30

Defences

  • Cannon: level 13 → 15 (+1 more)
  • Archer Tower: level 13 → 15 (+1 more)
  • Wizard Tower: level 9 → 10 (+1 more)
  • Air Defense: level 8 → 9
  • Mortar: level 8 → 10
  • Hidden Tesla: level 8 → 9
  • X-Bow: level 4 → 5 (+1 more)
  • Inferno Tower: level 3 → 5
  • Air Sweeper: level 6 → 7
  • Eagle Artillery: new, up to level 2
  • Bomb Tower: level 4 → 6

Traps

  • Bomb: level 7 → 8
  • Spring Trap: level 5 → 6
  • Air Bomb: level 4 → 5
  • Giant Bomb: level 4 → 5
  • Tornado Trap: new, up to level 2

Army buildings

  • Army Camp: level 8 → 9
  • Barracks: level 12 → 13
  • Laboratory: level 8 → 9
  • Clan Castle: level 6 → 7
  • Spell Factory: level 5 → 6
  • Dark Barracks: level 7 → 8
  • Blacksmith: level 3 → 4
  • Hero Hall: level 4 → 5

Resources

  • Elixir Collector: level 13 → 14
  • Elixir Storage: level 11 → 12
  • Gold Mine: level 13 → 14
  • Gold Storage: level 11 → 12
  • Dark Elixir Drill: level 7 → 8

Troops

  • Barbarian: level 7 → 8
  • Archer: level 7 → 8
  • Giant: level 7 → 8
  • Wall Breaker: level 6 → 7
  • Balloon: level 6 → 7
  • Wizard: level 7 → 8
  • Healer: level 4 → 5
  • Dragon: level 5 → 6
  • P.E.K.K.A: level 6 → 7
  • Minion: level 6 → 7
  • Hog Rider: level 6 → 7
  • Valkyrie: level 5 → 6
  • Golem: level 5 → 7
  • Witch: level 3 → 4
  • Lava Hound: level 3 → 4
  • Bowler: level 2 → 3
  • Baby Dragon: level 4 → 5
  • Miner: level 3 → 5
  • Ice Golem: level 1 → 3
  • Electro Dragon: level 1 → 2

Spells

  • Lightning Spell: level 7 → 8
  • Freeze Spell: level 5 → 6
  • Poison Spell: level 4 → 5
  • Earthquake Spell: level 4 → 5
  • Haste Spell: level 4 → 5
  • Clone Spell: level 3 → 5
  • Skeleton Spell: level 3 → 4
  • Bat Spell: level 3 → 4
  • Invisibility Spell: level 1 → 2

Town Hall 12 upgrade priority

Builders: 211d 17h of building work plus 152d 12h of hero upgrades. Laboratory: 151d. The longest single builder chain is the Barbarian King (50d), so start it in your first week. New at TH12: Workshop.

Heroes

  • Barbarian King: level 50 → 65
  • Archer Queen: level 50 → 65
  • Grand Warden: level 20 → 40
  • Minion Prince: level 30 → 40

Defences

  • Cannon: level 15 → 17
  • Archer Tower: level 15 → 17
  • Wizard Tower: level 10 → 11
  • Air Defense: level 9 → 10
  • Mortar: level 10 → 12
  • Hidden Tesla: level 9 → 10 (+1 more)
  • X-Bow: level 5 → 6
  • Inferno Tower: level 5 → 6 (+1 more)
  • Eagle Artillery: level 2 → 3
  • Bomb Tower: level 6 → 7

Traps

  • Spring Trap: level 6 → 7 (+2 more)
  • Air Bomb: level 5 → 6 (+1 more)
  • Giant Bomb: level 5 → 5 (+1 more)
  • Seeking Air Mine: level 3 → 3 (+1 more)
  • Tornado Trap: level 2 → 3

Army buildings

  • Army Camp: level 9 → 10
  • Barracks: level 13 → 14
  • Laboratory: level 9 → 10
  • Clan Castle: level 7 → 8
  • Dark Barracks: level 8 → 9
  • Dark Spell Factory: level 5 → 6
  • Workshop: new, up to level 3
  • Blacksmith: level 4 → 5
  • Hero Hall: level 5 → 6

Resources

  • Elixir Collector: level 14 → 15
  • Elixir Storage: level 12 → 13
  • Gold Mine: level 14 → 15
  • Gold Storage: level 12 → 13
  • Dark Elixir Drill: level 8 → 9
  • Dark Elixir Storage: level 6 → 7

Troops

  • Barbarian: level 8 → 9
  • Archer: level 8 → 9
  • Goblin: level 7 → 8
  • Giant: level 8 → 9
  • Wall Breaker: level 7 → 8
  • Balloon: level 7 → 8
  • Wizard: level 8 → 9
  • Dragon: level 6 → 7
  • P.E.K.K.A: level 7 → 8
  • Minion: level 7 → 8
  • Hog Rider: level 7 → 9
  • Valkyrie: level 6 → 7
  • Golem: level 7 → 9
  • Witch: level 4 → 5
  • Lava Hound: level 4 → 5
  • Bowler: level 3 → 4
  • Baby Dragon: level 5 → 6
  • Miner: level 5 → 6
  • Yeti: level 1 → 2
  • Ice Golem: level 3 → 5
  • Electro Dragon: level 2 → 3
  • Headhunter: level 1 → 2

Spells

  • Lightning Spell: level 8 → 9
  • Rage Spell: level 5 → 6
  • Freeze Spell: level 6 → 7
  • Poison Spell: level 5 → 6
  • Skeleton Spell: level 4 → 6
  • Bat Spell: level 4 → 5
  • Invisibility Spell: level 2 → 3
  • Overgrowth Spell: level 1 → 2

Siege machines

  • Wall Wrecker: level 1 → 3
  • Battle Blimp: level 1 → 3
  • Stone Slammer: level 1 → 3
  • Siege Barracks: level 1 → 3
  • Log Launcher: level 1 → 3
  • Flame Flinger: level 1 → 3

Town Hall 13 upgrade priority

Builders: 304d 22h of building work plus 165d 16h of hero upgrades. Laboratory: 167d. The longest single builder chain is the Barbarian King (40d), so start it in your first week. New at TH13: Scattershot, Royal Champion.

Heroes

  • Barbarian King: level 65 → 75
  • Archer Queen: level 65 → 75
  • Grand Warden: level 40 → 50
  • Royal Champion: new, up to level 25
  • Minion Prince: level 40 → 50

Defences

  • Cannon: level 17 → 19
  • Archer Tower: level 17 → 19
  • Wizard Tower: level 11 → 13
  • Air Defense: level 10 → 11
  • Mortar: level 12 → 13
  • Hidden Tesla: level 10 → 12
  • X-Bow: level 6 → 8
  • Inferno Tower: level 6 → 7
  • Eagle Artillery: level 3 → 4
  • Bomb Tower: level 7 → 8
  • Scattershot: new, up to level 2

Traps

  • Bomb: level 8 → 9 (+1 more)
  • Spring Trap: level 7 → 8 (+1 more)
  • Air Bomb: level 6 → 8
  • Giant Bomb: level 5 → 7
  • Seeking Air Mine: level 3 → 4 (+1 more)

Army buildings

  • Army Camp: level 10 → 11
  • Barracks: level 14 → 15
  • Laboratory: level 10 → 11
  • Clan Castle: level 8 → 9
  • Spell Factory: level 6 → 7
  • Dark Barracks: level 9 → 10
  • Workshop: level 3 → 5
  • Blacksmith: level 5 → 6
  • Hero Hall: level 6 → 7

Resources

  • Elixir Storage: level 13 → 14
  • Gold Storage: level 13 → 14
  • Dark Elixir Storage: level 7 → 8

Troops

  • Giant: level 9 → 10
  • Wall Breaker: level 8 → 9
  • Balloon: level 8 → 9
  • Wizard: level 9 → 10
  • Healer: level 5 → 6
  • Dragon: level 7 → 8
  • P.E.K.K.A: level 8 → 9
  • Minion: level 8 → 9
  • Hog Rider: level 9 → 10
  • Valkyrie: level 7 → 8
  • Golem: level 9 → 10
  • Lava Hound: level 5 → 6
  • Bowler: level 4 → 5
  • Baby Dragon: level 6 → 7
  • Miner: level 6 → 7
  • Yeti: level 2 → 3
  • Electro Dragon: level 3 → 4
  • Dragon Rider: level 1 → 2
  • Headhunter: level 2 → 3
  • Apprentice Warden: level 1 → 2

Spells

  • Healing Spell: level 7 → 8
  • Jump Spell: level 3 → 4
  • Poison Spell: level 6 → 7
  • Clone Spell: level 5 → 6
  • Skeleton Spell: level 6 → 7
  • Invisibility Spell: level 3 → 4
  • Recall Spell: level 1 → 2

Siege machines

  • Wall Wrecker: level 3 → 4
  • Battle Blimp: level 3 → 4
  • Stone Slammer: level 3 → 4
  • Siege Barracks: level 3 → 4
  • Log Launcher: level 3 → 4
  • Flame Flinger: level 3 → 4

Town Hall 14 upgrade priority

Builders: 334d 6h of building work plus 185d of hero upgrades. Laboratory: 165d 12h. Pet House: 130d. The longest single builder chain is the Barbarian King (45d), so start it in your first week. New at TH14: Pet House, L.A.S.S.I, Mighty Yak, Electro Owl, Unicorn.

Heroes

  • Barbarian King: level 75 → 85
  • Archer Queen: level 75 → 85
  • Grand Warden: level 50 → 60
  • Royal Champion: level 25 → 30
  • Minion Prince: level 50 → 60

Defences

  • Cannon: level 19 → 20
  • Archer Tower: level 19 → 20
  • Wizard Tower: level 13 → 14
  • Air Defense: level 11 → 12
  • Mortar: level 13 → 14
  • Hidden Tesla: level 12 → 13
  • X-Bow: level 8 → 9
  • Inferno Tower: level 7 → 8
  • Eagle Artillery: level 4 → 5
  • Bomb Tower: level 8 → 9
  • Scattershot: level 2 → 3

Traps

  • Bomb: level 9 → 10 (+1 more)
  • Spring Trap: level 8 → 9
  • Air Bomb: level 8 → 9 (+1 more)
  • Giant Bomb: level 7 → 8 (+1 more)
  • Seeking Air Mine: level 4 → 4 (+1 more)
  • Skeleton Trap: level 4 → 4 (+1 more)

Army buildings

  • Barracks: level 15 → 16
  • Laboratory: level 11 → 12
  • Clan Castle: level 9 → 10
  • Dark Barracks: level 10 → 11
  • Dark Spell Factory: level 6 → 7
  • Workshop: level 5 → 6
  • Pet House: new, up to level 4
  • Blacksmith: level 6 → 7
  • Hero Hall: level 7 → 8

Resources

  • Elixir Collector: level 15 → 16
  • Elixir Storage: level 14 → 15
  • Gold Mine: level 15 → 16
  • Gold Storage: level 14 → 15
  • Dark Elixir Drill: level 9 → 10
  • Dark Elixir Storage: level 8 → 9

Troops

  • Barbarian: level 9 → 10
  • Archer: level 9 → 10
  • Wall Breaker: level 9 → 10
  • Balloon: level 9 → 10
  • Healer: level 6 → 7
  • Dragon: level 8 → 9
  • Minion: level 9 → 10
  • Hog Rider: level 10 → 11
  • Valkyrie: level 8 → 9
  • Golem: level 10 → 11
  • Bowler: level 5 → 6
  • Baby Dragon: level 7 → 8
  • Miner: level 7 → 8
  • Yeti: level 3 → 4
  • Ice Golem: level 5 → 6
  • Electro Dragon: level 4 → 5
  • Dragon Rider: level 2 → 3
  • Electro Titan: level 1 → 2
  • Apprentice Warden: level 2 → 3
  • Druid: level 1 → 2

Spells

  • Poison Spell: level 7 → 8
  • Earthquake Spell: level 5 → 6
  • Clone Spell: level 6 → 7
  • Recall Spell: level 2 → 3
  • Overgrowth Spell: level 2 → 3
  • Ice Block Spell: level 1 → 2

Pets

  • L.A.S.S.I: new, up to level 10
  • Mighty Yak: new, up to level 10
  • Electro Owl: new, up to level 10
  • Unicorn: new, up to level 10

Town Hall 15 upgrade priority

Builders: 462d of building work plus 204d 18h of hero upgrades. Laboratory: 274d 12h. Pet House: 206d. The longest single builder chain is the Minion Prince (55d), so start it in your first week. New at TH15: Spell Tower, Monolith, Dragon Duke, Battle Drill, Phoenix, Poison Lizard, Diggy, Frosty.

Heroes

  • Barbarian King: level 85 → 90
  • Archer Queen: level 85 → 90
  • Grand Warden: level 60 → 65
  • Royal Champion: level 30 → 40
  • Minion Prince: level 60 → 70
  • Dragon Duke: new, up to level 10

Defences

  • Cannon: level 20 → 21
  • Archer Tower: level 20 → 21
  • Wizard Tower: level 14 → 15
  • Air Defense: level 12 → 13
  • Mortar: level 14 → 15
  • Hidden Tesla: level 13 → 14
  • X-Bow: level 9 → 10
  • Inferno Tower: level 8 → 9
  • Eagle Artillery: level 5 → 6
  • Bomb Tower: level 9 → 10
  • Scattershot: level 3 → 4
  • Spell Tower: new, up to level 3
  • Monolith: new, up to level 2

Traps

  • Bomb: level 10 → 11
  • Spring Trap: level 9 → 10
  • Air Bomb: level 9 → 10
  • Giant Bomb: level 8 → 9
  • Seeking Air Mine: level 4 → 5

Army buildings

  • Army Camp: level 11 → 12
  • Barracks: level 16 → 17
  • Laboratory: level 12 → 13
  • Clan Castle: level 10 → 11
  • Spell Factory: level 7 → 8
  • Dark Barracks: level 11 → 12
  • Dark Spell Factory: level 7 → 8
  • Workshop: level 6 → 7
  • Pet House: level 4 → 8
  • Blacksmith: level 7 → 8
  • Hero Hall: level 8 → 9

Resources

  • Elixir Storage: level 15 → 16
  • Gold Storage: level 15 → 16
  • Dark Elixir Storage: level 9 → 10

Troops

  • Barbarian: level 10 → 11
  • Archer: level 10 → 11
  • Goblin: level 8 → 9
  • Giant: level 10 → 11
  • Wall Breaker: level 10 → 11
  • Wizard: level 10 → 11
  • Healer: level 7 → 8
  • Dragon: level 9 → 10
  • P.E.K.K.A: level 9 → 10
  • Minion: level 10 → 11
  • Hog Rider: level 11 → 12
  • Valkyrie: level 9 → 10
  • Golem: level 11 → 12
  • Witch: level 5 → 6
  • Bowler: level 6 → 7
  • Baby Dragon: level 8 → 9
  • Miner: level 8 → 9
  • Yeti: level 4 → 5
  • Ice Golem: level 6 → 7
  • Electro Dragon: level 5 → 6
  • Electro Titan: level 2 → 3
  • Apprentice Warden: level 3 → 4
  • Root Rider: level 1 → 2
  • Druid: level 2 → 3
  • Furnace: level 1 → 2

Spells

  • Lightning Spell: level 9 → 10
  • Healing Spell: level 8 → 9
  • Jump Spell: level 4 → 5
  • Poison Spell: level 8 → 9
  • Clone Spell: level 7 → 8
  • Skeleton Spell: level 7 → 8
  • Bat Spell: level 5 → 6
  • Recall Spell: level 3 → 4
  • Revive Spell: level 1 → 2
  • Ice Block Spell: level 2 → 3

Siege machines

  • Wall Wrecker: level 4 → 5
  • Battle Blimp: level 4 → 5
  • Stone Slammer: level 4 → 5
  • Battle Drill: new, up to level 4

Pets

  • L.A.S.S.I: level 10 → 15
  • Mighty Yak: level 10 → 15
  • Phoenix: new, up to level 10
  • Poison Lizard: new, up to level 10
  • Diggy: new, up to level 10
  • Frosty: new, up to level 10

Town Hall 16 upgrade priority

Builders: 513d of building work plus 236d of hero upgrades. Laboratory: 357d 8h. Pet House: 148d 12h. The longest single builder chain is the Minion Prince (72d 12h), so start it in your first week. New at TH16: Multi-Archer Tower, Ricochet Cannon, Spirit Fox, Angry Jelly.

Heroes

  • Barbarian King: level 90 → 95
  • Archer Queen: level 90 → 95
  • Grand Warden: level 65 → 70
  • Royal Champion: level 40 → 45
  • Minion Prince: level 70 → 80
  • Dragon Duke: level 10 → 15

Defences

  • Wizard Tower: level 15 → 16
  • Air Defense: level 13 → 14
  • Mortar: level 15 → 16
  • Hidden Tesla: level 14 → 15
  • X-Bow: level 10 → 11
  • Inferno Tower: level 9 → 10
  • Eagle Artillery: level 6 → 7
  • Bomb Tower: level 10 → 11
  • Scattershot: level 4 → 5
  • Monolith: level 2 → 3
  • Multi-Archer Tower: new, up to level 2
  • Ricochet Cannon: new, up to level 2

Traps

  • Bomb: level 11 → 12
  • Spring Trap: level 10 → 11
  • Air Bomb: level 10 → 11
  • Giant Bomb: level 9 → 10
  • Seeking Air Mine: level 5 → 6

Army buildings

  • Barracks: level 17 → 18
  • Laboratory: level 13 → 14
  • Clan Castle: level 11 → 12
  • Spell Factory: level 8 → 9
  • Dark Barracks: level 12 → 13
  • Workshop: level 7 → 8
  • Pet House: level 8 → 10
  • Blacksmith: level 8 → 9
  • Hero Hall: level 9 → 10

Resources

  • Elixir Collector: level 16 → 17
  • Elixir Storage: level 16 → 17
  • Gold Mine: level 16 → 17
  • Gold Storage: level 16 → 17
  • Dark Elixir Drill: level 10 → 11
  • Dark Elixir Storage: level 10 → 11

Troops

  • Barbarian: level 11 → 12
  • Archer: level 11 → 12
  • Giant: level 11 → 12
  • Wall Breaker: level 11 → 12
  • Balloon: level 10 → 11
  • Wizard: level 11 → 12
  • Healer: level 8 → 9
  • Dragon: level 10 → 11
  • P.E.K.K.A: level 10 → 11
  • Minion: level 11 → 12
  • Hog Rider: level 12 → 13
  • Valkyrie: level 10 → 11
  • Golem: level 12 → 13
  • Witch: level 6 → 7
  • Lava Hound: level 6 → 7
  • Bowler: level 7 → 8
  • Baby Dragon: level 9 → 10
  • Miner: level 9 → 10
  • Yeti: level 5 → 6
  • Ice Golem: level 7 → 8
  • Electro Dragon: level 6 → 7
  • Dragon Rider: level 3 → 4
  • Electro Titan: level 3 → 4
  • Ruin Witch: level 1 → 2
  • Root Rider: level 2 → 3
  • Druid: level 3 → 4
  • Thrower: level 1 → 2
  • Furnace: level 2 → 3

Spells

  • Lightning Spell: level 10 → 11
  • Healing Spell: level 9 → 10
  • Poison Spell: level 9 → 10
  • Earthquake Spell: level 6 → 7
  • Recall Spell: level 4 → 5
  • Overgrowth Spell: level 3 → 4
  • Revive Spell: level 2 → 3
  • Ice Block Spell: level 3 → 4
  • Totem Spell: level 1 → 2
  • Angry Spell: level 1 → 2

Siege machines

  • Siege Barracks: level 4 → 5
  • Log Launcher: level 4 → 5
  • Flame Flinger: level 4 → 5
  • Troop Launcher: level 1 → 3

Pets

  • Electro Owl: level 10 → 15
  • Spirit Fox: new, up to level 10
  • Angry Jelly: new, up to level 10

Town Hall 17 upgrade priority

Builders: 725d 3h of building work plus 278d of hero upgrades. Laboratory: 396d. Pet House: 187d. The longest single builder chain is the Minion Prince (80d), so start it in your first week. New at TH17: Multi-Gear Tower, Firespitter, Giga Bomb, Sneezy.

Heroes

  • Barbarian King: level 95 → 100
  • Archer Queen: level 95 → 100
  • Grand Warden: level 70 → 75
  • Royal Champion: level 45 → 50
  • Minion Prince: level 80 → 90
  • Dragon Duke: level 15 → 20

Defences

  • Archer Tower: level 21 → 21 (+1 more)
  • Wizard Tower: level 16 → 17
  • Air Defense: level 14 → 15
  • Mortar: level 16 → 17
  • Hidden Tesla: level 15 → 16
  • X-Bow: level 11 → 12
  • Inferno Tower: level 10 → 11
  • Bomb Tower: level 11 → 12
  • Scattershot: level 5 → 6
  • Spell Tower: level 3 → 4
  • Monolith: level 3 → 4
  • Multi-Gear Tower: new, up to level 2
  • Multi-Archer Tower: level 2 → 3 (+1 more)
  • Ricochet Cannon: level 2 → 3 (+1 more)
  • Firespitter: new, up to level 2

Traps

  • Bomb: level 12 → 13
  • Spring Trap: level 11 → 12
  • Air Bomb: level 11 → 12
  • Giant Bomb: level 10 → 11 (+1 more)
  • Seeking Air Mine: level 6 → 7 (+1 more)
  • Giga Bomb: new, up to level 3

Army buildings

  • Army Camp: level 12 → 13
  • Barracks: level 18 → 19
  • Laboratory: level 14 → 15
  • Clan Castle: level 12 → 13
  • Workshop: level 8 → 9
  • Pet House: level 10 → 11
  • Blacksmith: level 9 → 10
  • Hero Hall: level 10 → 11

Resources

  • Elixir Storage: level 17 → 18
  • Gold Storage: level 17 → 18
  • Dark Elixir Storage: level 11 → 12

Troops

  • Archer: level 12 → 13
  • Giant: level 12 → 13
  • Wall Breaker: level 12 → 13
  • Balloon: level 11 → 12
  • Wizard: level 12 → 13
  • Healer: level 9 → 10
  • Dragon: level 11 → 12
  • P.E.K.K.A: level 11 → 12
  • Minion: level 12 → 13
  • Hog Rider: level 13 → 14
  • Valkyrie: level 11 → 12
  • Golem: level 13 → 14
  • Bowler: level 8 → 9
  • Baby Dragon: level 10 → 11
  • Miner: level 10 → 11
  • Yeti: level 6 → 7
  • Ice Golem: level 8 → 9
  • Electro Dragon: level 7 → 8
  • Dragon Rider: level 4 → 5
  • Ruin Witch: level 2 → 3
  • Druid: level 4 → 5
  • Thrower: level 2 → 3
  • Furnace: level 3 → 4
  • Meteor Golem: level 1 → 2

Spells

  • Lightning Spell: level 11 → 12
  • Healing Spell: level 10 → 11
  • Poison Spell: level 10 → 11
  • Haste Spell: level 5 → 6
  • Bat Spell: level 6 → 7
  • Recall Spell: level 5 → 6
  • Revive Spell: level 3 → 4
  • Ice Block Spell: level 4 → 5
  • Totem Spell: level 2 → 3
  • Angry Spell: level 2 → 3

Siege machines

  • Battle Drill: level 4 → 5
  • Troop Launcher: level 3 → 4
  • Sky Wagon: level 1 → 2

Pets

  • Unicorn: level 10 → 15
  • Poison Lizard: level 10 → 15
  • Frosty: level 10 → 15
  • Sneezy: new, up to level 10

Town Hall 18 upgrade priority

Builders: 1336d 22h of building work plus 360d of hero upgrades. Laboratory: 751d 18h. Pet House: 110d 12h. The longest single builder chain is the Barbarian King (80d), so start it in your first week. New at TH18: Revenge Tower, Super Wizard Tower, Greedy Raven.

Heroes

  • Barbarian King: level 100 → 110
  • Archer Queen: level 100 → 110
  • Grand Warden: level 75 → 85
  • Royal Champion: level 50 → 55
  • Minion Prince: level 90 → 95
  • Dragon Duke: level 20 → 25

Defences

  • Wizard Tower: level 17 → 17 (+1 more)
  • Air Defense: level 15 → 16
  • Mortar: level 17 → 18
  • Hidden Tesla: level 16 → 17
  • X-Bow: level 12 → 13
  • Inferno Tower: level 11 → 12
  • Bomb Tower: level 12 → 13
  • Scattershot: level 6 → 7
  • Monolith: level 4 → 5
  • Multi-Gear Tower: level 2 → 3
  • Multi-Archer Tower: level 3 → 4
  • Ricochet Cannon: level 3 → 4
  • Revenge Tower: new, up to level 2
  • Firespitter: level 2 → 3
  • Super Wizard Tower: new, up to level 2

Traps

  • Bomb: level 13 → 14
  • Spring Trap: level 12 → 13
  • Air Bomb: level 12 → 13 (+1 more)
  • Giant Bomb: level 11 → 12
  • Seeking Air Mine: level 7 → 8
  • Skeleton Trap: level 4 → 5
  • Giga Bomb: level 3 → 4

Army buildings

  • Army Camp: level 13 → 14
  • Laboratory: level 15 → 16
  • Clan Castle: level 13 → 14
  • Pet House: level 11 → 12
  • Hero Hall: level 11 → 12

Resources

  • Elixir Storage: level 18 → 19
  • Gold Storage: level 18 → 19
  • Dark Elixir Storage: level 12 → 13

Troops

  • Barbarian: level 12 → 13
  • Archer: level 13 → 14
  • Goblin: level 9 → 10
  • Giant: level 13 → 14
  • Wall Breaker: level 13 → 14
  • Balloon: level 12 → 13
  • Wizard: level 13 → 14
  • Healer: level 10 → 11
  • Dragon: level 12 → 13
  • P.E.K.K.A: level 12 → 13
  • Minion: level 13 → 14
  • Hog Rider: level 14 → 15
  • Golem: level 14 → 15
  • Witch: level 7 → 8
  • Lava Hound: level 7 → 8
  • Bowler: level 9 → 10
  • Baby Dragon: level 11 → 12
  • Miner: level 11 → 12
  • Yeti: level 7 → 8
  • Electro Dragon: level 8 → 9
  • Dragon Rider: level 5 → 6
  • Headhunter: level 3 → 4
  • Electro Titan: level 4 → 5
  • Ruin Witch: level 3 → 4
  • Root Rider: level 3 → 4
  • Druid: level 5 → 6
  • Thrower: level 3 → 4
  • Meteor Golem: level 2 → 3

Spells

  • Lightning Spell: level 12 → 13
  • Healing Spell: level 11 → 12
  • Rage Spell: level 6 → 7
  • Freeze Spell: level 7 → 8
  • Poison Spell: level 11 → 12
  • Earthquake Spell: level 7 → 8
  • Haste Spell: level 6 → 7
  • Clone Spell: level 8 → 9
  • Bat Spell: level 7 → 8
  • Recall Spell: level 6 → 7
  • Overgrowth Spell: level 4 → 5
  • Revive Spell: level 4 → 5
  • Ice Block Spell: level 5 → 6
  • Totem Spell: level 3 → 4
  • Angry Spell: level 3 → 4

Siege machines

  • Wall Wrecker: level 5 → 6
  • Battle Blimp: level 5 → 6
  • Stone Slammer: level 5 → 6
  • Siege Barracks: level 5 → 6
  • Log Launcher: level 5 → 6
  • Battle Drill: level 5 → 6
  • Sky Wagon: level 2 → 4

Pets

  • Diggy: level 10 → 15
  • Greedy Raven: new, up to level 10

Getting ready for Town Hall 19

Supercell says Town Hall 19 arrives in mid-November 2026, right after Hammer Jam (1 to 15 November). Upgrades carry over, so there is no reason to hold back. The best use of Hammer Jam is to start your longest remaining upgrades, especially hero chains and anything over a week, as late in the event as you can: the shorter timer sticks once it has started. See Town Hall 19: what's confirmed.

FAQ

What should I upgrade first at TH18?

Start the Laboratory and your heroes straight away, because they are your longest queues, then army camps and the Clan Castle. The TH18 section below lists every new building and level cap.

What should I upgrade first after a new Town Hall?

Start the Laboratory straight away because research is one-at-a-time, then use builders on army capacity, the Clan Castle and heroes before defences.

Should I rush my Town Hall?

Rushing leaves you facing stronger bases with weaker troops. If you want to rush, at least keep heroes and offence close to the cap for your level.

Should I wait for Town Hall 19?

No need to wait. Upgrades you finish at TH18 carry over, and Hammer Jam (1 to 15 November 2026) halves upgrade times and costs.